Method and system for spawning attention pointers (apt) for drawing attention of an user in a virtual screen display with augmented and virtual reality

ABSTRACT

A method and system for generating attention pointers, including: displaying, in a display of a mobile device, an object within and outside a field of view (FOV) of an user wherein the object outside the FOV are real objects; monitoring, by a processor of the mobile device, for a change in the object within and outside the FOV; in response to a change, generating by the processor one or more attention pointers within the FOV of the user for directing user attention to the change in the object which is either inside or outside the FOV; and displaying, by the processor, on a virtual screen within the FOV to the user, the one or more attention pointers wherein the one or more attention pointers are dynamically configured to interact with the user in response to detections based on a movement of the user or the object within or outside the FOV of the user.

TECHNICAL FIELD

Embodiments of the subject matter described herein relate to animmersive viewing experience in a mobile computer device with a displayor the like, and more particularly, embodiments of the subject matterrelate to a method and system for spawning attention pointers for realand virtual objects and things, either within and outside a field ofview (FOV) of an user, on virtual screens that are encompassed in theFOV of the user for drawing user attention to content and changesrelated to the real and virtual objects and things.

BACKGROUND

With the growing acceptance of Augmented Reality (AR) and VirtualReality (VR) (“AR/VR”) systems, the AR/VR systems are currently beingdeployed in a number of different industries, and being implemented inmulti-facet ways via AR/VR apps for applications in aerospace,automotive, logistics etc. These AR/VR apps can be used by users who areequipped with smart glasses that enable a display of user content toassist the user in performing a task, service or job function. Themobile augmented reality systems combined with features such as gazedetection and foveate rendering has the potential to revolutionize themanner in which content is displayed and interacted with by users inperformance of certain activities. This is because the virtual contentcan be directly integrated with surroundings, actual objects andconditions in the real world and provide guidance to the mobile user,who can interact with corresponding or related content displayed in aAR/VR environment; to pose and to resolve queries, and to collaboratewith other users. The augmented view of the user's surroundings presentsan interface to context-dependent operations, many of which are relatedto the actual objects in view via user interfaces putting forth virtualobjects for guidance and performing tasks in the real world by users.Further, these users with smart glasses reap benefits from variousinformation showed in the AR/VR domain that would otherwise requiremanual look up on their part and this saves time and helps them performthe job or task required right way.

However, unlike PC or tablets, the smart glasses still provide smallerdisplaying capability in terms of amount of information that arecomfortably visible at once. The information in AR or VR virtual screensis positioned all around the user and in his/her surroundings so thatthe user can look for more information. With the plethora of contentdisplayed about the user in AR/VR, the user often is not aware ofchanges in content and content updates because the changes and updatescan be outside the field of view of the user or may not either not becurrently visible or the user does not notice a content change. In animmersive viewing experience with smart glasses, changes can occur thatare outside the field of view of the user that the user may be onlyperipherally at best aware of. In such cases, the user may not turn hishead or body to encompass the change in his/her field of view and thiscan lead to important pieces of information missed.

The result of this missing content can lead to improper actions taken bya user in task performance because the user as a result does not have afull picture of the current situation. The missing of content by theuser can lead to mistakes (even in minute amounts) that can delay orcause improper user's decisions in a task performance. This oftenresults because the user attention is fully focused on the job at handand not on the content displayed that results in information presentedbeing missed due to this lack of attention. Moreover, the missedinformation may occur even when the content is displayed right in frontof user in a current display screen. Also, other chain related issuesare raised when content is missed that cause confusion, loss ofsituational awareness, delayed decision or improper actions taken whichcan accentuate an initial wrong situation caused by information missedfrom the inadvertent user lack of attention.

Accordingly, it is desirable to provide a method and system that createsa set of attention pointers in a field of view of an user thatdynamically draws the user attention to content and content changes onvirtual screens that encompass the user's field of view to contentoutside the user's field of view by spawning attention pointers withinthe field of view (FOV) to elements of real objects, virtual objects andimages outside the FOV.

Furthermore, other desirable features and characteristics will becomeapparent from the subsequent detailed description and the appendedclaims, taken in conjunction with the accompanying drawings and theforegoing technical field and background.

BRIEF SUMMARY

Some embodiments of the present disclosure provide a method and systemto augment, virtualize, or present real and virtual objects with ATPs,where the ATPs are presented to draw or direct user attention to contentincluding elements of real and virtual objects, and content changesdisplayed in the virtual screens. In various instances, the ATPs canprovide guidance such as in the performance of task in an user's job orto an user viewing objects of interest by using the ATPs to direct ordraw the attention of the user to content changes.

In one exemplary embodiment, a method for generating attention pointers,is provided. The method, includes: displaying, in a display of a mobiledevice, an object within and outside a field of view (FOV) of an userwherein the object outside the FOV are real objects; monitoring, by aprocessor of the mobile device, for a change in the object within andoutside the FOV; in response to a change, generating by the processorone or more attention pointers within the FOV of the user for directinguser attention to the change in the object which is either inside oroutside the FOV; and displaying, by the processor, on a virtual screenwithin the FOV to the user, the one or more attention pointers whereinthe one or more attention pointers are dynamically configured tointeract with the user in response to detections based on a movement ofthe user or the object within or outside the FOV of the user.

In various exemplary embodiments, the method includes: identifying, bythe processor, an object inside or outside the FOV by generating anattention pointer configured as a highlight about the object. The methodfurther includes: generating, by the processor, an attention pointer asa highlight about the object that dynamically changes as the objectmoves into the FOV of the user; and removing the attention pointer ofthe highlight of the object once the object is within the FOV. Themethod further includes: generating, by the processor, an attentionpointer as a highlight of a border of a virtual screen when the virtualis screen is outside or outside in part of the FOV of the user thatdynamically changes as the virtual screen moves into the FOV of theuser; and removing, by the processor, the attention pointer of thehighlight of the border of the virtual screen once the virtual screen iswithin the FOV of the user. The method, further includes:re-configuring, by the processor, the one or more attention pointers bysize, shape, and image for drawing user attention to the object. Themethod, further includes: updating, by the processor, one or morevirtual screens within or outside the FOV of the user, by the userselecting an update button. The method, further includes: generating, bythe processor, an attention pointer of a highlight of a real object asthe object moves from outside to inside the FOV of the user. The method,further includes: configuring, by the processor, one or more attentionpointers about the border of the virtual screen once the virtual screenwithin the FOV of the user.

In another embodiment, a system to generate attention pointers on aplurality of virtual screens is provided. The system includes: aprocessor configured to display an object within and outside a field ofview (FOV) on a display to an user wherein the object outside the FOVare real objects; the processor configured to monitor for a change inthe object within and outside the FOV; in response to a change, theprocessor configured to generate one or more attention pointers withinthe FOV of the user for directing user attention to the change in theobject which is either inside or outside the FOV; and the processorconfigured to display on a virtual screen within the FOV to the user,the one or more attention pointers wherein the one or more attentionpointers are dynamically configured to interact with the user inresponse to detections based on a movement of the user or the objectwithin or outside the FOV of the user.

In various exemplary embodiments, the system further includes: theprocessor configured to identify an object inside or outside the FOV bygenerating an attention pointer configured as a highlight about theobject. The system further includes: the processor configured togenerate an attention pointer as a highlight about the object thatdynamically changes as the object moves into the FOV of the user; andthe processor configured to remove the attention pointer of thehighlight about the object once the object is within the FOV of theuser. The system, further includes: the processor configured togenerating, by the processor, an attention pointer as a highlight of aborder of a virtual screen when the virtual is screen is outside oroutside in part of the FOV of the user that dynamically changes as thevirtual screen moves into the FOV of the user; and the processorconfigured to remove the attention pointer of the highlight of theborder of the virtual screen once the virtual screen is within the FOVof the user. The system, further includes: the processor configured tore-configure the one or more attention pointers by size, shape, andimage for drawing user attention to the object. The system, furtherincludes: the processor configured to update the one or more virtualscreens within or outside the FOV of the user by the user select of anupdate button causing the processor to execute an update of content tothe one or more virtual screens. The system, further includes: theprocessor configured to generate an attention pointer of a highlight ofa real object as the object moves from outside to inside the FOV of theuser. The system, further includes: the processor configured to generateone or more attention pointers about the border of the virtual screenonce the virtual screen within the FOV of the user.

In yet another embodiment, a non-transitory computer-readable mediumcontaining instructions thereon, which when executed by a processorinitiates an attention pointer display app for performing a method fordrawing attention to objects insider or outside a field of view (FOV) ofan user is provided. The method includes: displaying, by a display of amobile device, an object within and outside a field of view (FOV) of anuser wherein the object outside the FOV are real objects; monitoring, bya processor of the mobile device, for a change in the object within andoutside the FOV; in response to a change, generating by the processorone or more attention pointers within the FOV of the user for directinguser attention to the change in the object which is either inside oroutside the FOV; and displaying, by the processor, on a virtual screenwithin the FOV to the user, the one or more attention pointers whereinthe one or more attention pointers are dynamically configured tointeract with the user in response to detections based on a movement ofthe user or the object within or outside the FOV of the user.

In various exemplary embodiments, the method further includes:identifying, by the processor, an object inside or outside the FOV bygenerating an attention pointer configured as a highlight about theobject. The method, further includes: generating, by the processor, anattention pointer as a highlight about the object that dynamicallychanges as the object moves into the FOV of the user; and removing theattention pointer of the highlight of the object once the object iswithin the FOV. The method, further includes: generating, by theprocessor, an attention pointer as a highlight of a border of a virtualscreen when the virtual is screen is outside or outside in part of theFOV of the user that dynamically changes as the virtual screen movesinto the FOV of the user; and removing, by the processor, the attentionpointer of the highlight of the border of the virtual screen once thevirtual screen is within the FOV of the user.

This summary is provided to introduce a selection of concepts in asimplified form that are further described below in the detaileddescription. This summary is not intended to identify key features oressential features of the claimed subject matter, nor is it intended tobe used as an aid in determining the scope of the claimed subjectmatter.

BRIEF DESCRIPTION OF THE DRAWINGS

A more complete understanding of the subject matter may be derived byreferring to the detailed description and claims when considered inconjunction with the following figures, wherein like reference numbersrefer to similar elements throughout the figures.

FIG. 1 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 2 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 3 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 4 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 5 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 6 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 7 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 8 is an exemplary of random text in a virtual screen associatedwith attention pointers in accordance with an embodiment;

FIG. 9 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment;

FIG. 10 illustrates a attention pointer display system configured foruse with attention pointers in accordance with an embodiment;

FIG. 11 illustrates a attention pointer display system configured foruse with attention pointers in accordance with an embodiment;

FIG. 12 is a block diagram of an exemplary assistance system configuredfor guidance provided with attention pointers of an attention pointerdisplay system in accordance with an embodiment; and

FIG. 13 is a flowchart 1300 of a process for configuring one or ATPs foridentifying with a gaze detector, parts of an object, and for spawningthe ATPs about the object for guiding the user in a service operation,in accordance with an embodiment

DETAILED DESCRIPTION

The following detailed description is merely illustrative in nature andis not intended to limit the embodiments of the subject matter or theapplication and uses of such embodiments. As used herein, the word“exemplary” means “serving as an example, instance, or illustration.”Any implementation described herein as exemplary is not necessarily tobe construed as preferred or advantageous over other implementations.Furthermore, there is no intention to be bound by any expressed orimplied theory presented in the preceding technical field, background,brief summary or the following detailed description.

The present disclosure describes methods and systems that are directedto drawing user attention to objects and content outside the FOV of theuser in instances where the user's FOV is defined when wearing smartglasses or the like. For example, the user when wearing smart glassesmay view outside the FOV of the smart glasses and see by peripheralvision the real world the real world and objects and things in the realworld. The user may, in instances, see changes to these real worldobjects or things or the like. In other instances, the user when wearingsmart glasses may not notice these peripheral changes that have occurredoutside his FOV. Accordingly, a set of attention pointers is configuredor generated within the FOV of user when the user is wearing the smartglasses to direct, on virtual screens inside the user's FOVnotifications or markers to draw the user attention to changes of realobjects and things outside the user's FOV of view so the user is madeaware of the change.

In the disclosure, it is contemplated that references to augmentedreality (AR) are defined as real world objects and things, with virtualobjects and things displayed on a virtual screen; virtual reality (VR)are defined as computer generated, artificial and rendered objects andthings displayed on a virtual screen; and mixed reality (MR) is definedas both AR and VR objects and things displayed on a virtual screen.

In an exemplary embodiment, inputs from wearable devices and interactiontechnologies enable a mobile user to work with the AR and perform taskslike selecting elements of objects of interest in reality of actualobjects and display the objects on virtual screens where objects in ARare displayed with imagery and/or content on virtual screens. Inaddition, the objects and things displayed on augmented virtual screensare spawned with attention pointers within the users field of view ofthe user. Additionally, in the field of view data processingapplications like foveate rendering can be used to reduce processorloads if needed. The virtual screens used can be head-worn virtualscreens (HWD), mobile hand-held virtual screens, or other virtualscreens that can be integrated or not into the physical reality, asdesired.

While the present disclosures describes viewed objects used in AR/VR, itis contemplated that other sensed elements from haptic and auralnotifications related to or of an object or things can be used asattention pointers or as notifications to draw user attention.

Another problem that comes with usage of AR and smart glasses issituational awareness. The content displayed in smart glasses oftenobscures the real world by interfering with the users field of visionand content displayed. This can be particularly dangerous when the useris moving, using stairs or when he or she is working in elevated places,as the obfuscated areas of visions by content displayed in the smartglasses can results in the viewer not seeing the impediments describedand commonly found in a mobile users path.

The present disclosure uses the terms: as out-of-view when all the areaor volume of a virtual screen and an object is out of a current field ofview (FOV) of an user, a partly-in-view: when some of the area or volumeof a virtual screen and object is in a current FOV of and user and someof the area or volume is outside the virtual screen and not in the FOVof the user; an in-view when all the area or volume of the virtualscreen is visible in a current FOV; and in focus when objects and thingsare in the user's FOV on a virtual screen with an object (i.e. when theuser is in front of the virtual screen).

The present disclosure describes systems and processes that enabledisplaying attention pointers that can point to either parts, changes,features of an “object”, a “thing”, or a “content” or to the “object”, a“thing”, or a “content” which it is deemed that the user should eitherpay attention to or at least know or should recognize that it is somehowimportant for understanding the content, thing or object displayed.

In various exemplary embodiments, the state of the attention point canbe changed and the change in state of the attention point can beimplemented with a congruous change in need of the user need to interactwith object, thing or content. For example, as a virtual screen moveswithin a FOV of an user, the attention pointer's state can change toanother state or disappear as the users' attention as already been drawnto an object or thing about to be displayed in front of the user in thevirtual screen sliding in its entirety into the user's FOV; and the userno longer needs to interact with the attention pointer but needs tointeract with the object or thing displayed on the virtual screen.

In various exemplary embodiments, the object, thing or content can fallwithin two main categories of a real object (any object or thing that isphysically present in the real world, including other users, persons,etc.), and virtual object or virtual thing that may include a 3D modelof a real-world object, or some other object or thing, such as (e.g.,but not limited to) of virtual content displayed on virtual screen(s).

The present disclosure describes systems and processes that overcome atleast the following three issues found with various AR/VR solutions thatuse smart glasses as follows: 1) the need to show larger amounts ofcontent in a smart glasses simultaneously which leads to a display ofcontent beyond the ability of the display of the smart glasses to beable to properly or easily be presented to a viewer; 2) the interactingwith the content which is limited by the size of the display; and 3) adiminishing of an users situational awareness by obscuring of aparticular content or content changes. Hence, when these issues are notaddressed properly, it can lead to a decreased user experience and alower user acceptance of AR/VR technology deployment due to perceivednotions of missed content and content changes in the viewing experienceas well as such AR/VR technology is still in its infancy when it comesto both deployment and acceptability.

In various exemplary embodiments, the present disclosure describes byuse of integrated contents and the showing dynamic content,configurations that enables an intuitive control and interaction with alarge amount of content into AR/VR domain without needing to use theestablished PC and tablet/smart phone displays for showing content andenabling manipulations such as changing of states of attention points invirtual screens which are suitable for use and encompassed in the FOV ofsmart glasses.

In various embodiments, the present disclosure describes spawning ofattention pointers for drawing user attention to particular elements,things, and objects in an AR/VR image or an object corresponding toactual images and objects in reality.

FIG. 1 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 1 , inthe attention pointer display system 100, the user 110 is viewing thevirtual screen 105 and looking at the update button 142. The user 110has a field of view (FOV) 107 which encompasses the virtual screen 105(e.g. the FOV of smart glasses would include part of or the entirety ofa virtual screen directly in front of the user). The center of the fieldof view 140 is located in this instance as the center of the virtualscreen 105. The attention pointer display system 100 can be implementedin a HWD, or any computing device with a display; for example, in thecase of a smartphone, the virtual screen 105 is a display of thesmartphone. The virtual screen 105 is positioned in front of the user110 and the virtual content is displayed in the virtual screen 105 andthe virtual content cannot be displayed outside of the virtual screen.Additionally, one or more other virtual screens 115 can be configuredabout the virtual screen 105 at a location about or near another virtualscreen 105 or in a multitude of other like ways.

The other virtual screens (or virtual screens 115) displayed arepositioned around the virtual screen 105 and include as an example a setof other virtual screens 115. In order for an user to view the othervirtual screens 115 in its entirety, the user would need to rotatehis/her head for a viewpoint (i.e. point of view) directed to the otherappropriate virtual screen displayed off center, that is if the currentpoint of view of the user is not large enough to accommodate more thanone virtual screens in the entirety. That is, the user may rotatehis/her head to the right/left or up/down. The other virtual screens 115are positioned in a manner relative to the user 110 and are enabled torotate or change position in manner that is coordinated to the user 110center of field of view 140. There are however constraints which caninclude the range of head motion for an user 110 and the performance bydirect input of the content needed to be displayed.

Each other virtual screen 115 that is displayed can contain a differentpiece of content which can be either standalone or connected to othervirtual screens 115 or the virtual screen 105 (e.g. showing schematicswith highlighted area of interest on one other screen and having textualinstructions with detailed description of work on another screen).Similarly, the icons for the attention pointers of icon 125 and 115 canbe configured different to reflect the thing, object or content that isreferenced in the associated virtual screen 115. For example, the icon135 can be configured as a text icon for referring to text in theassociated virtual screen 115. The icon 125, can be configured as a particon for referring an element of a part displayed. This effectivelyextends the amount and kind of content that an user can access at anygiven moment, and enables the user to address content in prior virtualother screens that may be still visible in off center other virtualscreen and from previous sections shown to the user without the need forthe user to rotate back by input to the content displayed on the virtualscreen 105. In addition, the content which is displayed on the virtualscreen 105 maybe serially tracked through the virtual screens displayedto the user.

Further, with respect to FIG. 1 , the other virtual screens 115 can beplaced other to the virtual screen 105 in a position that is horizontal(i.e. side by side), vertical (i.e. above or below), or diagonal (i.e.tangential) to the virtual screen 105. The other virtual screens 115 candisplay content in greater detail than is shown on the virtual screen105. For example, a user may select an icon or image 125 on the virtualscreen 105. On the other virtual screen 115, the icon 125, can bedisplayed as a smaller scaled flower arrangement in the virtual screen105 or, re-scaled by a factor or upscaled to occupy and present in afull screen display of the virtual screen 115.

Further, referring to FIG. 1 , the user is positioned behind the virtualscreen 105 and can view from the virtual screen 105 is in front of theuser, The icon 125 and icon 135 are both different and each of them canbe associated with a particular kind of content. That is, icon 125 isassociated with an element of a part 127 (i.e. an object) and the user110 upon viewing the icon can know what type of content is displayed inthe other virtual screen 115. Also, if that window's content is updated,the same icon i.e. icon 125 or 135 is displayed as an attention pointer.

In various exemplary embodiments, the virtual screen 105 includes text145 displayed and an update button 142 to update the content (i.e. thetext 145) viewed with new real-time information or to send a request fornew real-time information about the content displayed. In addition, acursor or gaze identifier 140 which could be an image cursor or gazeidentifier connected to an additional sensor such as an inertialmeasurement device (not shown) which in turn can be connected to theuser 110, to detect a user's gaze direction and to enable actions suchas object rotations by the user 110 in an angular vertical direction andan angular horizontal direction and to re-position the content. In thiscase the text 145 and the update button 142 placed in a better viewingdirection or angle for viewing by the user 110. Also, foveate renderingcan be used to draw the user attention to elements or aspects of theobject or content by realizing a volume in a virtual screen in focus orout of focus. That is, the user 110, in a particular instance, can bepositioned and the user 110 view be directed to one of the virtualscreens and volumes of the virtual can be realized to be in-focus byfoveate rendering to direct the user attention. In an exemplaryembodiment, the center of the field of view 140 in FIG. 1 may beintegrated with a HWD worn by the user 110 or may be connected to astandalone device with BLUETOOTH® or WIFI® or other possible (includingwired) connectivity to processors of an aircraft, vehicle or a HWD. Asthe user 110 rotates his/her body or head in the direction of aparticular virtual screen, the center of the FOV 140 changes and movesto another virtual screen or the like that the user's 110 attention isdirected to or about to be directed to. This movement of the center ofthe point of view 140 data is sent to the processors of the vehicle orHWD and the content displayed on the other virtual screens 115 isdynamically moved or inserted as the appropriate virtual screen inresponse to the user 110 rotations or in response to particular positionof the user 110.

In various exemplary embodiments, the center of the FOV 140 can belocated as the center of the virtual screen on the head/smart glasses ofthe user 110 coupled with sensors to the torso of the user 110 andconfigured for action in response to sense changes in the X, Y, Z axesand further configured to determine using various algorithms, the usehistory for positioning objects in each virtual screen.

FIG. 2 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 2(like FIG. 1 ) a attention pointer display system 100 is implemented ina HWD or like device which includes a field of view 107 of an user 110that encompasses a virtual screen 105 positioned in front of the user110. The other one or more other virtual screens 115 which may beconfigured about the virtual screen 105 are outside the field of view107 of the user 110 and at a location other or nearly other to thevirtual screen 105. In this case, the user 110 is selecting the updatebutton 142 and activates the update button 142 which in turn changes thecontent displayed in the other virtual screens 115. In addition,congruous with the change of content in the other virtual screens 115,the icons 125 and 135 are also changed to match the content displayed.When user progresses with the procedure such a procedure for anaircraft, the content display application will proceed to a next stepeach of the content on the virtual screen 105 and other virtual screens115 changes in a manner to enable the user 110 to view correspondingschematics, tool screens that coincides with the changes to the virtualscreen 105. The changes may occur in other virtual screens 115 that arenot in view too. That is for clarification, when the virtual otherscreens 115 are not in view, then the virtual screen 105 representsuser's field of view 107 in a smart glass display where the smartglasses are not able to render images outside the virtual screen 105, soinstead of viewing the other virtual screen 115, the user 110 will seethe actual or real world about the user 110 when looking outside theFOV. Further, in the case of virtual reality displays (where generallythe field of view 107 is much bigger—usually 180+ degrees), the user 110is able to see the other virtual screens 115. In this case, the field ofview 107 can be configured to be much larger to encompass part, or allof the virtual screens 115.

FIG. 3 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 3there is shown two ATPs triggered by an updated content in bottom andleft other virtual screens 115. In FIG. 3 (like FIG. 1 ) a attentionpointer display system of a layout 100 implemented in a HWD or likedevice which includes a virtual screen 105 positioned in front of theuser 110, one or more other virtual screens 115 which may be configuredabout the virtual screen 105 at a location other or nearly other to thevirtual screen 105. In FIG. 3 , each of the ATPs 360 are configured topoint to the other virtual screens 115 in instances in which the contenthas changed. Each ATP 360 can be configured by a content displayapplication to point to the other virtual screen 115 to inform orprovide notice of a change or update that has or will occur with respectto a content displayed in the virtual screen 105. For example, if theuser 110 updates via update button 142, the text 145 display on thevirtual screen 105, the other virtual screens 115 will be displayed in amanner that corresponds to the update of information to present theupdated information to the user 110. That is, the user 110 will beguided by various ATPs 360 or a change in the ATPs 360 presented in amanner about the text 145 for selection by the user 110 by various inputdevices. The selection may be user driven or automated, but will serveas trigger to display information in the other virtual screen 115 thatis referenced by the ATP 360 to inform the user 110 of the change. TheATP 360 which references or points out of view content should obscure aslittle of the screen as possible but be clearly noticeable, and the ATP360 representing the in-view change should limits its appearance to thescreen/object and its nearest vicinity to obscure as little as possible.

FIG. 4 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 4 ,the user 110 starts turning his/her head 111 right (the movement isillustrated in FIG. 4 reversed because the user 110 is depicted standingbehind the virtual screen 105) which dynamically transforms (i.e.changes the appearance, reconfigures etc.) the ATP into another form (inthis case, the ATP is dissolved or made to disappear into left virtualscreen as the ATP enters into the user's field of view 107). In FIG. 4(like FIG. 1 ) a attention pointer display system 100 is implemented ina HWD or like device which includes a virtual screen 105 positioned infront of the user 110, one or more other virtual screens 115 which maybe configured about the virtual screen 105 at a location near or not tothe virtual screen 105. In FIG. 4 , the ATP 360 is configured to point361 to the other virtual screens 115. As the user 110 moves his head 111towards the virtual screen 115 and away from the virtual screen 105.That is, the center of the FOV 140 of user moves toward the center ofthe virtual screen 115, an attention pointer (ATP) display application(not shown) of the attention pointer display system 100 generates datagenerated of the movement of the center of the FOV 140 from virtualscreen 105 to virtual screen 115 and determines that the virtual screen115 is entering or sliding into a field of view (FOV) 107 of the userwhile the virtual screen 105 is sliding out of the FOV 107 of the user.The ATP 362 is configured to automatically change its appearance forbetter interacting with the user 110 as the FOV 107 of the user 110 ischanged. That is, the situation awareness of user is increased by thenotification to the user 110 by the user 110 viewing the change inappearance of the ATP 362 that the virtual screen 115 is sliding intothe user's FOV. In addition, the ATP 360 is configured to better expressthe referencing with the another virtual screen 115 and at the same timebe placed in position to less obscure the information displayed on thevirtual screen 105 sliding into the FOV 107 of the user 110.

From each user's 110 field of view, as multiple other virtual screens115 are displayed with objects or items that relate to each other andwhich are displayed on other virtual screen 115 or in the virtual screen105, the pointer 361 direct of the ATP 360 can direct the userattention. In an exemplary example, the related ATPs 360 and pointers361 will all have a similar or same appearance when displayed to provideimmediate notice to the user 110 of the same or similar relationsbetween sets of ATPs 360. Each ATP 360 will have the same or similarappearance or differ from other ATPs 360 so that the user will be ableto visually identify the differences between ATPs 360 and furtherconveniently identify (i.e. recognize or know where to find by visualnotice) the information associated with a particular context of theinformation displayed on the virtual screen 105.

FIG. 5 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 5 ,the user 110 continues rotating his head 111 in the right direction 730as more of virtual screens are presented in the user 110 field of view107. The border 515 of another virtual screen 115 is highlighted as thevirtual screen 115 slides into the FOV 107. This designates a dynamicchange in configuration of the ATP 362 with the border 515 highlight asthe virtual screen 115 moves towards to the center of the FOV 140 ormore into the FOV 107. In this case, the ATP 362 is configured as acircle that is dynamically changing or disappearing as the border 515emerges and is dynamically highlighted. In FIG. 5 (like FIG. 1 ) aattention pointer display system 100 is implemented in a HWD or likedevice which includes a virtual screen 105 positioned in front of theuser 110, one or more other virtual screens 115 which may be configuredabout the virtual screen 105 at a location to the virtual screen 105. InFIG. 5 , the ATP 360 is configured to point to the other virtual screens115. The center of the field of view 140 moves to another virtual screen115, as the user 110 rotates his/her head 111 towards another virtualscreen 115 and the ATP 362 associated with the another virtual screen115, in instances can be enabled to cease to remain visible anddisappear. That is, the ATP 362 is configured to operate in a visiblemode and then to cease in operation or to change in mode to an invisiblemode or other mode once within the FOV 107 of the user 110 or in part ofthe FOV 107 of the user 110 or as desired when moving into the FOV 107.This is because the ATP 362 is implemented to draw attention of the user110 to elements, changes or other details in the content that isdisplayed on the virtual screen 115 but is no longer needed as thevirtual screen 115 shifts in and out of the FOV 107 of the user 110.Once, the user's 110 attention is drawn to a particular virtual screen,in this case the virtual screen 115; in this instance, the ATP 360 isconfigured to cease to exist and to disappear from view of the user 110so as to not clutter or interfere with the FOV 107 of the user 110. TheATP 360 is not limited to this particular configuration of ceasing toexist at a particular action or positional change of the user 110 (i.e.the virtual screen 115 moving within the FOV or the user 110 turninghis/her head 111 to the virtual screen 115), but can easily beconfigured to remain visible if desired or to change color, shape,appearance. In other words, there are a multitude of ways that the ATP360 can be configured or changed in response to an user's 110 movementor action.

FIG. 6 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 6(like FIG. 1 ) an attention pointer display system 100 is implemented ina HWD or like device which includes a virtual screen 105 positioned infront of the user 110, one or more other virtual screens 115 which maybe configured about the virtual screen 105 at a location other than thelocation of the virtual screen 105. In FIG. 6 , the content (i.e. thetext 145) in the virtual display 510 is slid or moved out of the FOV 107defined as example by smart glasses (not shown) worn by the user 110.The border of the virtual screen 115 is highlighted as the virtualscreen 115 moves into the FOV 107 of the user 110. The ATP 360 has beenrepositioned to point 361 in a field of view 107 of an user 110 toanother virtual screen 115 and to direct the user's 110 attention to theother virtual screen 115 when viewing the virtual screen 105. A dottedline 627 can or cannot be made visible in the directions of the point361 of the ATP 360. Alternately, the dotted line can be considered onlyfor illustration purposes to demonstrate that ATP 360 is positioned onthe intersection of edge of FOV 107 with the line connecting center ofFOV 140 with center 632 of the object 630 so that the user attention isdrawn to the center 632 of the object 630 in the other virtual screen115.

FIG. 7 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 7 ,the virtual screen 115 highlighted in FIG. 6 is returned to normal asthe user center of FOV 140 is positioned in the center or close to thatof the virtual screen 115 or the virtual screen 115 is in the FOV 107 inits entirety. 750 is not a scaled image of part 127, but a tool userneeds for this particular step—in this case, it is a measuring tape. Invarious exemplary embodiment, for example (with reference to FIG. 1 ),the virtual screen 105 which is the central screen may show textualinstructions, a virtual screen 115 on the left may show an image or blueprint, and a virtual screen below may show (i.e. 750 of FIG. 7 ) a toolrequired to execute textual instructions. Additionally, in this example,the bottom right virtual screen 115 may show another image as desired.

In various exemplary embodiments, different types of modality can bedisplayed of the ATP 360 in the virtual screen 105 and the other virtualscreens 115. For example, for an out-of-view, a modality of the ATP 360may be configured where the ATP 360 is an object image which isdisplayed at the edge of the field of view of the virtual screen 105 andis centered or positioned on a dotted line 627 that visually (asillustrative as desired) connects both virtual screens and to a part andpart section displayed between both virtual screens. In such instances,the position of camera (not shown) would be centered about the part ofinterest or centered in the virtual screen 105 which is likely in theFOV of the user 110.

In various exemplary embodiments, a star or a triangle can be generatedas an ATP which can be configured in a color determined by an app towhich it corresponds and which will be triggered on selection, or can bedetermined by the attention pointer display system, color basedregulations, or by a selection of a color type by the user 110.

FIG. 8 is an exemplary set of action statements of the attention pointerdisplay system that can be used with ATPs for guiding a user inaccordance with an embodiment. In FIG. 8 , the virtual screen 115 in theFOV 107 has dummy text marked as “lorem Ipsum” 810. In other exemplaryembodiments, it can be as an example, random list of actions etc. . . .. FIG. 8 illustrates the attention pointer display system from theuser's (not shown) point of view. The user is viewing two virtualscreens 115 within the users FOV 107 with an ATPI 860. In variousembodiments, FIG. 8 in its entirety with an outer border (not shown)represents the user's field of view (107 on FIGS. 1-7 ).

In various exemplary embodiments, at ATP 360 (of FIG. 1-7 ) or 860 ofFIG. 8 can be configured in spawning actions to suddenly appear, pulse,blink, blink then settle for drawing user attention to elements of aparticular part, object, image etc. The ATP 860 can be displayed in aperiodical manner for the ATP 860 for a period of time and thenextinguished from view. The ATP 860 can be displayed in an intermittentmanner for the ATP 860 to appear, disappear and re-appear until a finaldismissal. This intermittent display could be triggered by various useractions as the user is guided through for example a service operationetc.

FIG. 9 illustrates a attention pointer display system configured for usewith attention pointers in accordance with an embodiment. In FIG. 9 anattention pointer display system 900 is implemented in a HWD or likedevice which includes a virtual screen 105 is positioned in front of theuser 110 and one or more other virtual screens 115 can be configuredabout the virtual screen 105 at a location near to the virtual screen105. In FIG. 9 , the content in the virtual screen 105 has been updated(i.e. the user 110 has executed the update button 142 and the ATPs 930and 940 have been generated (i.e. similar to as in FIG. 3 , after theuser 110 has triggered a content update as in FIG. 1 and the contentupdated in FIG. 2 ). In FIG. 9 one of the updates is an update directedto the actual (i.e. real) object (although in other instances the objectcan be configured as a virtual 3D object); nevertheless, the updateprocedure remains the same). In FIG. 9 , an actual object 910 (i.e.concrete form subject to user observation) corresponds with informationdisplayed in a virtual screen 105 and a synthetic generated object orthe like model 920 for guiding, describing or associating elementsbetween the actual object 910 and the model 920.

The actual object 910 is the object viewed outside the FOV 107 of theuser 110 in the real world and this actual object is pointed to by ATP930 to give the user 110 notice of it, notice of changes to it, and anyother information about it. The virtual screen 105 is in communicationwith user 110 displaying content information or the like about theactual object 910.

In various exemplary embodiments, the ATPs can be tied together withhaptic vibrations or aural sounds. For example, portions of the dottedline 627 can be displayed in a step by step manner with an associatedhaptic action or aural sound. The aural sound can be configured as asimple sound or surround sound or other a multitude of other varietieslike sound-bites, character voices etc. so the user 110 can perceive thepoint of origin which may in instances be inside or outside the virtualscreen 105. Likewise, the haptic vibrations can be configured as simple,complex, surround, loud, soft etc. types of notifications to the user110.

FIG. 10 illustrates a attention pointer display system configured foruse with attention pointers in accordance with an embodiment. In FIG. 10, the user has viewed the object 910 (i.e. the object is within the FOV107 of the user without a virtual screen) and the object has beenhighlighted 1020 so that the object 910 stands out or more pronounced inthe FOV. The ATP 940 point to a virtual screen (not shown) withinformation about the object 910. The object 910 is a real object thatis within the FOV 107 which is not a virtual screen that is viewed bythe user and the virtual screens of FIGS. 1-9 is not present in thisembodiment. FIG. 9 is an exemplary embodiment without the use of thevirtual screen because the attention pointer display system can beimplemented without the virtual screen. Hence, the virtual screens areused, and the attention pointers point to a “thing” which user 110 isdeemed that he/she should either pay attention to or at least know thatit is somehow important for him (e.g. the “thing” state has changed, theuser needs to interact with it, etc.).

In FIG. 11 , after the user has been notified this is the real object910 has been changed/updated/etc., the highlight 1120 of the real object910 disappears and user 110 can view the real object 1120 as it is (i.e.without any highlighting).

In various exemplary embodiments, while the ATP is represented incertain instances as in image, it is contemplated that there are avariety of ways to represent or implement the ATPs. For example, thereare many possible ways when or how to present the ATP to the user 110.When presenting a spawning of ATPs this can be enabled or initiated by achange in a screen or an object. The type of ATP form that is used canbe configured based or dependent on a severity determination in a screenand an object location with respect to a current view displayed of ascene in a virtual reality display.

FIG. 12 is a block diagram of an exemplary assistance system configuredfor guidance provided with attention pointers of an attention pointerdisplay system in accordance with an embodiment. In FIG. 12 , there isshown an exemplary assistance system 1200 for guiding a user 110includes a processor 1210 executing an attention pointer displayapplication 1220 for spawning attention pointers 360. The processor 1210may be a central processing unit (CPU), graphical processing unit (GPU),a physics processing unit (PPU), an application specific integratedcircuit (ASIC), a microprocessor, an field programmable logic array, orany other logic circuit or combination thereof. In one embodiment, forexample, the processor 1210 may be housed in a head worn display (HWD)1230 or connect to smart glasses 1235 used to determine a field of view207 of an user.

In another embodiment, for example, the processor 1210 may be housed ina technician mountable system (not illustrated), such as in a belt orbag which the technician could wear. In addition, the processor 1210 maybe configured to identifier a center of a FOV 140 or configured withadditional sensors 1227 to monitor movement or motion of the user 110.

In various exemplary embodiments, the processor 1210 may also be coupledto a camera, the HWD 1230 and smart glasses 1235 or a combination withthe additional sensors 1227 for viewing objects within and outside afield of view by a communication system including Bluetooth system, aZigBee system, a cellular system, a Wi-Fi system, or any other type ofcommunication system, or combination thereof. In another embodiment, forexample, the processor 1210 may be located remotely from the technician.

In an embodiment, for example, the processor 1210 may be in a server orother general purpose computer and may communicate with the othercomponents of the assistance system 1200 via one or more of the wirelesssystems.

The head worn display (HWD) 1230 or a virtual reality headset, mobilephone, tablet or the like; in other words it may be any transparentdisplay that presents data without requiring users to look away fromtheir usual or normal viewpoints. It can be also a non-transparentdisplay which either does not completely obscure an user's normal fieldof view (e.g. other hands-free interaction solutions); or HWD 1230 thatstreams live video, so the user feels like wearing a transparent displayfor full immersion with mixed reality experience. In one embodiment, forexample, the HWD 1230 may be incorporated into a head mounted device ofthe user like a technician could wear when performing a. In variousalternate embodiments, the HWD 1230 may be incorporated in a mobiledevice including a smart pad or smart phone or even a set of standalonemonitors.

In various exemplary embodiments, the HWD 1230 may display virtualscreens within or outside the FOV of the viewer with a particularvirtual screen with attention pointers drawing the users attention atany given time as shown in described FIGS. 1-11 .

The processor 1210 provides the interface between the HWD 1230 (i.e. thevirtual screens) and the systems/data to be displayed and generates theattention pointers 360 to be displayed by the display unit 1260, asdiscussed in further detail below.

The system may further include a camera 1240. In one embodiment, forexample, the camera 1240 may be incorporated into or mounted on thesafety head mounted devices 1230 (i.e. glasses or the like) and can beused to capture the real object for display in the AR/VR domain. Asdiscussed in further detail below, the processor 1210 analyzes data fromthe camera 1240 to detect objects in the environment to aid thetechnician in a task by displaying attention pointers for drawing thetechnician's attention and can be used to record a task for qualityassurance purposes.

The assistance system 1200 further includes an input system 1250. In oneembodiment, for example, the input system 1250 may be a microphone. Inthis embodiment, a technician (i.e. user 110) may interact with theassistance system 1200 by speaking into the microphone. The processor1210 would then analyze the speech and output a response to aid thetechnician in a task such as executing selection of an attention pointerto show information of an element of an object displayed. In thisembodiment, for example, the input system 1250 may be incorporated intoor mounted on the safety head mounted devices 1230.

In other embodiments, for example, the input system 1250 may be akeyboard. The keyboard may be a physical keyboard or a virtual keyboard.An image of a keyboard, for example, may be overlaid onto any surface bythe HWD 1220. The processor 1210 may then analyze data from the camera1240 to determine if the technician is pressing any of the keys on thevirtual keyboard. The virtual keyboard may be a standard QWERTY stylekeyboard or may be a customize keyboard appropriate for the task. Inanother embodiment, for example, hand gestures may be captured by thecamera and processed into commands by the processor 1210. In yet otherembodiments, for example, a touch display may be provided as the inputsystem 1250. Any combination of input systems may be used.

The system 1200 further includes a memory 1270. The memory 1270 may beany non-transitory computer-readable memory. In one embodiment, forexample, the memory may be housed in a technician mountable system, suchas in a belt or bag which the technician could wear. In anotherembodiment, for example, the memory 1270 may be located remote from thetechnician. In this embodiment, for example, the processor 1210 may becommunicatively coupled to the memory 1270 via a wireless communicationsystem, as discussed above. The memory 1270 may store non-transitorycomputer-readable instructions for operating the system 1200, asdiscussed in further detail below.

The memory 1270 may also store task data as well as data related tomixed reality imagery including AR images. The task data may includedata defining the steps in a task and related AR step data to assist thetechnician in performing the task. The task data may also includemultiple images, 3-D models of various components involved in a task andaugmented display items of various facets of the components and the taskfor a mixed reality, VR and AR display displayed.

The AR/VR imagery of images or 3-D models may be stored, for example, ateach stage of a task. The images or 3-D models may be stored, forexample, by a technician who previously performed the task or they(images/3D models) may be created in a preparation phase (only once peraircraft). As discussed in further detail below, the processor maycompare an image/model taken by the camera 1240 to one or more of thestored images/models to determine if a task was completed correctly. Theprocessor 1210 could determine that a task was completed correctly ifthe image/model taken by the camera matches the image/model stored inthe memory. The task data may also include three-dimensional model dataof components to be serviced.

FIG. 13 illustrates a tree diagram 1300 of a process for configuring oneor ATPs for identifying with a gaze detector, parts of an object, andfor spawning the ATPs about the object for guiding the user in a serviceoperation, in accordance with an embodiment.

In initially, at step 1310, the attention pointer display system isinitialized and the relevant data is loaded. At step 1320, the attentionpointer display system is placed in a hold state acting as a watchdogfor a change to occur inside or outside the FOV of the user. If a changeis detected, then at step 1330, a set of ATPs are generated andconfigured about the objects, things etc. for any objects real orvirtual that need or require notification to the user whether thechanges, or content displayed are within or outside the FOV. At step1340, the attention pointer display system implements the ATPs withinand outside the FOV as deemed necessary. For example, the ATPs can beconfigured in various states or actions such as blinking, disappearing,changing style, size, change. At step 1340, the attention pointerdisplay system highlights, or not highlights objects and things withinand outside the FOV as the objects or things on virtual screens moveinto or out of the user's FOV. Further, once an object or thing isencompassed in the user's FOV or its center coincides, matches within adefined distance or approximation, having the highlight disappear. Afterwhich reverting back to step 1320 and monitoring for change activity orother events to spawn or generate attention pointers.

It is contemplated that the order of the steps in FIG. 13 (i.e. tasks1310 to 1340) may be changed, re-configured as desired, reduced, andaugmented in an arbitrary manner or by a particular as assignment, andthe order of steps presented is an exemplary embodiment that should notbe construed as limiting.

In various exemplary embodiments, the present disclosure describes byuse of integrated contents with attention pointers configurations ofvirtual objects and parts that enable an intuitive control andinteraction with a large amount of content in an AR domain withoutneeding to use the established PC and tablet/smart phone paradigms forshowing content and manipulation, which are not suitable for use withsmart glasses or head worn virtual screens.

Techniques and technologies may be described herein in terms offunctional and/or logical block components, and with reference tosymbolic representations of operations, processing tasks, and functionsthat may be performed by various computing components or devices. Suchoperations, tasks, and functions are sometimes referred to as beingcomputer-executed, computerized, software-implemented, orcomputer-implemented. In practice, one or more processor devices cancarry out the described operations, tasks, and functions by manipulatingelectrical signals representing data bits at memory locations in thesystem memory, as well as other processing of signals. The memorylocations where data bits are maintained are physical locations thathave particular electrical, magnetic, optical, or organic propertiescorresponding to the data bits. It should be appreciated that thevarious block components shown in the figures may be realized by anynumber of hardware, software, and/or firmware components configured toperform the specified functions. For example, an embodiment of a systemor a component may employ various integrated circuit components, e.g.,memory elements, digital signal processing elements, logic elements,look-up tables, or the like, which may carry out a variety of functionsunder the control of one or more microprocessors or other controldevices.

When implemented in software or firmware, various elements of thesystems described herein are essentially the code segments orinstructions that perform the various tasks. The program or codesegments can be stored in a processor-readable medium or transmitted bya computer data signal embodied in a carrier wave over a transmissionmedium or communication path. The “computer-readable medium”,“processor-readable medium”, or “machine-readable medium” may includeany medium that can store or transfer content. Examples of theprocessor-readable medium include an electronic circuit, a semiconductormemory device, a ROM, a flash memory, an erasable ROM (EROM), a floppydiskette, a CD-ROM, an optical disk, a hard disk, a fiber optic medium,a radio frequency (RF) link, or the like. The computer data signal mayinclude any signal that can propagate over a transmission medium such aselectronic network channels, optical fibers, air, electromagnetic paths,or RF links. The code segments may be downloaded via computer networkssuch as the Internet, an intranet, a LAN, or the like.

The following description refers to elements or nodes or features being“connected” or “coupled” together. As used herein, unless expresslystated otherwise, “coupled” means that one element/node/feature isdirectly or indirectly joined to (or directly or indirectly communicateswith) another element/node/feature, and not necessarily mechanically.Likewise, unless expressly stated otherwise, “connected” means that oneelement/node/feature is directly joined to (or directly communicateswith) another element/node/feature, and not necessarily mechanically.Thus, although the schematic shown depicts one exemplary arrangement ofelements, additional intervening elements, devices, features, orcomponents may be present in an embodiment of the depicted subjectmatter.

For the sake of brevity, conventional techniques related to signalprocessing, data transmission, signaling, network control, and otherfunctional elements of the systems (and the individual operatingcomponents of the systems) may not be described in detail herein.Furthermore, the connecting lines shown in the various figures containedherein are intended to represent exemplary functional relationshipsand/or physical couplings between the various elements. It should benoted that many alternative or additional functional relationships orphysical connections may be present in an embodiment of the subjectmatter.

Some of the functional units described in this specification have beenreferred to as “modules” in order to more particularly emphasize theirimplementation independence. For example, functionality referred toherein as a module may be implemented wholly, or partially, as ahardware circuit including custom VLSI circuits or gate arrays,off-the-shelf semiconductors such as logic chips, transistors, or otherdiscrete components. A module may also be implemented in programmablehardware devices such as field programmable gate arrays, programmablearray logic, programmable logic devices, or the like. Modules may alsobe implemented in software for execution by various types of processors.An identified module of executable code may, for instance, include oneor more physical or logical modules of computer instructions that may,for instance, be organized as an object, procedure, or function.Nevertheless, the executables of an identified module need not bephysically located together, but may include disparate instructionsstored in different locations that, when joined logically together,include the module and achieve the stated purpose for the module.Indeed, a module of executable code may be a single instruction, or manyinstructions, and may even be distributed over several different codesegments, among different programs, and across several memory devices.Similarly, operational data may be embodied in any suitable form andorganized within any suitable type of data structure. The operationaldata may be collected as a single data set, or may be distributed overdifferent locations including over different storage devices, and mayexist, at least partially, merely as electronic signals on a system ornetwork.

While at least one exemplary embodiment has been presented in theforegoing detailed description, it should be appreciated that a vastnumber of variations exist. It should also be appreciated that theexemplary embodiment or embodiments described herein are not intended tolimit the scope, applicability, or configuration of the claimed subjectmatter in any way. Rather, the foregoing detailed description willprovide those skilled in the art with a convenient road map forimplementing the described embodiment or embodiments. It should beunderstood that various changes can be made in the function andarrangement of elements without departing from the scope defined by theclaims, which includes known equivalents and foreseeable equivalents atthe time of filing this patent application.

1-20. (canceled)
 21. A method, comprising: displaying, by one or moreprocessors, in a display, a first virtual screen, wherein a center ofthe first virtual screen is located at a center of a field of view (FOV)of a user; displaying, by the one or more processors, one or moreattention pointers on the first virtual screen within the FOV of theuser, wherein a first attention pointer of the one or more attentionpointers is configured to provide an indication of an update in acontent displayed on a second virtual screen different from the firstvirtual screen; changing, by the one or more processors, an appearanceof the first attention pointer in response to determining that thecenter of the FOV of the user is moving towards the second virtualscreen; and causing, by the one or more processors, the first attentionpointer to disappear from the FOV of the user in response to determiningthat the center of the FOV of the user is within the second virtualscreen.
 22. The method of claim 21, further comprising: identifying, bythe one or more processors, at least one object within the FOV and atleast one object outside the FOV based on the one or more attentionpointers and a highlight associated with the at least one object withinthe FOV.
 23. The method of claim 21, further comprising: generating, bythe one or more processors, the one or more attention pointers as ahighlight about an object outside the FOV, wherein the highlightdynamically changes as the object moves into the FOV of the user; andremoving, by the one or more processors, the one or more attentionpointers once the object outside the FOV moves within the FOV.
 24. Themethod of claim 21, further comprising: generating, by the one or moreprocessors, a highlighted border for the second virtual screen when thesecond virtual screen is outside, or outside in part, of the FOV of theuser, wherein the highlighted border dynamically changes as the secondvirtual screen moves into the FOV of the user; and removing, by the oneor more processors, the highlighted border once the second virtualscreen is within the FOV of the user.
 25. The method of claim 21,wherein changing the appearance of the first attention pointercomprises: re-configuring, by the one or more processors, the appearanceof one or more attention pointers for at least one of: a size, a shape,and an image for drawing user attention to an object outside the FOV;and configuring, by the one or more processors, the one or moreattention pointers about a border of the second virtual screen when thesecond virtual screen is within the FOV of the user.
 26. The method ofclaim 21, further comprising: updating, by the one or more processors,content of at least one of the first virtual screen and the secondvirtual screen in response to user selection of an update button. 27.The method of claim 21, further comprising: generating, by the one ormore processors, the one or more attention pointers as a highlight of areal object as an object moves from outside to inside the FOV of theuser.
 28. The method of claim 21, further comprising: causing, by theone or more processors, at least one attention pointer on the firstvirtual screen to disappear from the FOV of the user in response todetermining that the center of the FOV of the user is within the secondvirtual screen, wherein the at least one attention pointer is differentfrom the first attention pointer in appearance, and wherein the at leastone attention pointer is configured to provide an indication of anupdate in a content displayed on a third virtual screen different fromthe first virtual screen and the second virtual screen.
 29. A system,comprising: one or more processors configured to: display in a display,a first virtual screen, wherein a center of the first virtual screen islocated at a center of a field of view (FOV) of a user; display one ormore attention pointers on the first virtual screen within the FOV ofthe user, wherein a first attention pointer of the one or more attentionpointers is configured to provide an indication of an update in acontent displayed on a second virtual screen different from the firstvirtual screen; change an appearance of the first attention pointer inresponse to determining that the center of the FOV of the user is movingtowards the second virtual screen; and cause the first attention pointerto disappear from the FOV of the user in response to determining thatthe center of the FOV of the user is within the second virtual screen.30. The system of claim 29, wherein the one or more processors arefurther configured to: identify at least one object within the FOV andat least one object outside the FOV based on the one or more attentionpointers and a highlight associated with the at least one object withinthe FOV.
 31. The system of claim 29, wherein the one or more processorsare further configured to: generate the one or more attention pointersas a highlight about an object outside the FOV, wherein the highlightdynamically changes as the object moves into the FOV of the user; andremove the one or more attention pointers once the object outside theFOV moves within the FOV of the user.
 32. The system of claim 29,wherein the one or more processors are further configured to: generate ahighlighted border for the second virtual screen when the second virtualscreen is outside, or outside in part, of the FOV of the user, whereinthe highlighted border dynamically changes as the second virtual screenmoves into the FOV of the user; and remove the highlighted border oncethe virtual screen is within the FOV of the user.
 33. The system ofclaim 29, wherein the one or more processors are further configured to:re-configure the appearance of the one or more attention pointers for atleast one of: a size, a shape, and an image for drawing user attentionto an object outside the FOV; and configure the one or more attentionpointers about a border of the second virtual screen when the secondvirtual screen is within the FOV of the user.
 34. The system of claim29, wherein the one or more processors are further configured to: updatecontent of at least one of the first virtual screen and the secondvirtual screen in response to user selection of an update button. 35.The system of claim 29, wherein the one or more processors are furtherconfigured to: generate the one or more attention pointers as ahighlight of a real object as an object moves from outside to inside theFOV of the user.
 36. The system of claim 29, wherein the one or moreprocessors are further configured to: cause at least one attentionpointer on the first virtual screen to disappear from the FOV of theuser in response to determining that the center of the FOV of the useris within the second virtual screen, wherein the at least one attentionpointer is different from the first attention pointer in appearance, andwherein the at least one attention pointer is configured to provide anindication of an update in a content displayed on a third virtual screendifferent from the first virtual screen and the second virtual screen.37. A non-transitory computer-readable medium containing instructionsthereon, which when executed by one or more processors performs amethod, comprising: displaying, by one or more processors, in a display,a first virtual screen, wherein a center of the first virtual screen islocated at a center of a field of view (FOV) of a user; displaying, bythe one or more processors, one or more attention pointers on the firstvirtual screen within the FOV of the user, wherein a first attentionpointer of the one or more attention pointers is configured to providean indication of an update in a content displayed on a second virtualscreen different from the first virtual screen; changing, by the one ormore processors, an appearance of the first attention pointer inresponse to determining that the center of the FOV of the user is movingtowards the second virtual screen; and causing, by the one or moreprocessors, the first attention pointer to disappear from the FOV of theuser in response to determining that the center of the FOV of the useris within the second virtual screen.
 38. The non-transitorycomputer-readable medium of claim 37, wherein the method furthercomprises: identifying, by the one or more processors, at least oneobject within the FOV and at least one object outside the FOV based onthe one or more attention pointers and a highlight associated with theat least one object within the FOV.
 39. The non-transitorycomputer-readable medium of claim 37, wherein the method furtherincludes: generating, by the one or more processors, the one or moreattention pointers as a highlight about an object outside the FOV,wherein the highlight dynamically changes as the object moves into theFOV of the user; and removing, by the one or more processors, the one ormore attention pointers once the object outside the FOV moves within theFOV.
 40. The non-transitory computer-readable medium of claim 37,wherein the method further includes: causing, by the one or moreprocessors, at least one attention pointer on the first virtual screento disappear from the FOV of the user in response to determining thatthe center of the FOV of the user is within the second virtual screen,wherein the at least one attention pointer is different from the firstattention pointer in appearance, and wherein the at least one attentionpointer is configured to provide an indication of an update in a contentdisplayed on a third virtual screen different from the first virtualscreen and the second virtual screen.